## uncanny_valley_diagram.jpg The image is a graph that illustrates how familiarity changes with human likeness for different types of objects. The x-axis represents "human likeness," ranging from 0% on the left to 100% on the right, and the y-axis represents "familiarity," which can be positive or negative. There are two lines in the graph: one representing "moving" items (dotted line) and another for "still" items (solid line). The dotted line is labeled with examples of moving objects such as a "humanoid robot," "industrial robot," "stuffed animal," "bunraku puppet," "corpse," and "zombie." These are all depicted in the graph, showing how their familiarity changes along the y-axis. The solid line represents still items. Examples include "healthy person," "prosthetic hand," and "human likeness" itself (which is at 50% on the x-axis). The graph shows that as human likeness increases for these objects, familiarity also increases but remains positive throughout. There are labels pointing to specific points on the graph: - A label near the "industrial robot" indicates a point of about -1.2 on the y-axis. - Another label near the "stuffed animal" shows a point around 0.5 on the y-axis. - The "bunraku puppet" is labeled with a point close to 0.8 on the y-axis. - A label for the "corpse" points to approximately -1.2 on the y-axis, similar to the industrial robot. - The "zombie" has a point around -1.5 on the y-axis. The graph also highlights an area labeled as the "uncanny valley," which is between 60% and 80% human likeness (on the x-axis) where familiarity dips below zero, indicating discomfort or unease with these objects. This description was generated automatically from image files by a local LLM, and thus, may not be fully accurate. Please feel free to ask questions if you have further questions about the nature of the image or its meaning within the presentation.